May 7, 2010

The greatest gaming film ever is three minutes long

Man, these guys got it right. The following Street Fighter "short film" (calling it that is a bit of a stretch) entitled "Legacy" is both more accurate and more entertaining than the previous two Street Fighter theatrical releases combined. When I first heard about this "short film," I was expecting 20 minutes of epicness. Instead, we get three. Still, it's better than almost any professionally done video game film ever. And it's gotten Capcom's blessing. Usually with these types of things, the companies that own the licences want to shut down fan projects because they're jackasses that don't want free publicity. Capcom, however, has been very generous lately. Allowing both this film and another based on Mega Man to be released. Let's hope that Capcom watches this and realizes they need to hire these guys to make a full fledged movie. Or, at the very least, I'd like to see more of these shorts.

But that's not the end of the story. Who, exactly, is responsible for this film? Why it's actor, filmmaker, and action choreographer Joey Ansah who played Desh in The Bourne Ultimatum. The team he gathered to make this possible includes Top Gear director Owen Trevor, producer Jacqueline Quella, Anthony Wayne, a senior producer on the last eleven James Bond films, and visual effects studio Prime Focus. For a three minute movie. Yeah, the man is dedicated. Here's what he has to say about it:
As an actor, film maker and a fan, I have been repeatedly disappointed by the many diluted, un faithful and outright butchered movie adaptations of fighting video games. It was clear to me, that given the way the movie industry worked, we would never see a super faithful, darker toned and more adult themed (or just plain good!) incarnation of Street fighter unless a die-hard fan director or film-making team with the game canon knowledge, film making know how and connections stepped up to the plate to helm such a project.
So almost a year ago, I began writing treatments and a production design brief and partnered with Streetlight films before proposing my concept and vision to Capcom. I'm pleased to say they gave their blessing and permission for the project to move forward.
And finally, you can see the film after the break.


  1. So that's it? No upcoming movie? :( The effects were cheesey but that was awesome! Especially the fist fighting!

  2. The effects were "cheesy" because it didn't have a $50 million budget. They pretty good otherwise, especially the slow-mo.

  3. Epic! Why do people not realize that if someone were to make a feature length video game based movie THAT WAS GOOD!!!! they would make a bagillion dollars? I just don't understand the world now a days.